Codex Bash

Codex Bash in playYesterday saw a spectacular evening of play hosted by the Wellcome Collection, practically opposite Euston station in London. The games were excellent, the company even better still. One interesting game, Goggle, presented by Ivan Gonzalez, might be considered a cross between tag rugby and capoiera from the perspective of someone who has played neither. (Retrieve tags from your three competitors’ belts, but you must all glide gracefully about the play area to the regular, slow beat of a drum. Special difficulty: you’re all wearing the titular goggles which restrict your vision.) The sessions about game poems – games designed to be thought about rather than played – were also delightfully provocative.

However, likely to be the most relevant game to readers was Codex Bash by Alistair Aitcheson. It’s as close as this site has seen to an arcade game version of an exit game, and this site hopes that the world at large gets to play it. For instance, an exit game facility with a bar or a cafe might choose to install the game and feature it as an attraction to be enjoyed by patrons of the bar, either as a warm-up before they went in to play their exit game, or as a fun cool-down afterwards. (Or just as a standalone.) It wouldn’t be far from something that could be incorporated into an exit game, though it would take a certain sort of game to appreciate it, or it could be an attraction by itself at a site.

Codex Bash sees teams of arbitrary size decode messages by following instructions and hitting sequences of oversized coloured buttons against the clock – big chunky Bishi Bashi Special buttons, practically game show buzzers. So far, so Simon without the memory, or Pop’n Music without the rhythm. However, the buttons are some distance apart from each other, so the game must either be played by either a team working in co-operation, or a single player running from button to button.

Codex Bash at its simplestThe real twist is that only the first level has direct instructions as to which button to push. Later levels do not present the instructions directly, but require the team to decode an instruction to work out which button to, from an on-screen excerpt of the titular codex.

These start simple; here’s a symbol, and here’s a chart as to which symbol means which button. They get more complicated and more interesting; here’s a little maze to follow, or here’s a grid to read, or here are some cartoon faces on coloured backgrounds, here are some facial features, find them on one of the faces and push the appropriate button. Later levels still might need you to follow multi-part sequences of symbolic relationships, or press two buttons at once (tricky for solo players) or – most interestingly – use decoding information that isn’t given on-screen but is given on physical objects elsewhere in the room that you have to find.

Some parts of the codex are found elsewhereThe number of ways to dress the encryption up, or otherwise play with the rules and conventions of the game itself, are practically endless – and there’s replay value because different games will use different techniques. There could even be different difficulty levels using the same physical equipment; easy mode might be forgiving of mistakes while emphasising the time limit – particularly as this could well be played by bright kids, too young for most exit games – whereas hard mode might get very quickly to the tough stuff and change the focus somewhat from “be fast” to “be accurate”.

The structure of the game as it was played last night was that teams had eight levels to complete, with an overarching time limit of four minutes, but a delightful Out Run-style time extension of 45 seconds after each level. Each level used a different encryption technique and required three sequences (of perhaps five or six button bashes) to be decoded through that technique. Running out of time would end the game; making five mistakes within a single level would do so as well. For what it’s worth, my team lost our game, but we got to the last level!

The presentation, graphics and sound are tremendously appropriate and fun; 80% cartoon-y, 20% game show-y. Maintaining it would require a few hardware skills, maybe electronics skills unless the big button and networking components are available off-the-shelf, but very light by exit game standards. The game as displayed required minimal manual intervention to start the game, but it seems likely that it wouldn’t take much development to turn it into a coin-op. The trailer will give you the feel of a slightly earlier version.

The Codex Bash hardware: just add a big, big screenIt’s a game that tickled some of the same parts of the brain as an exit game might; the frantic activity against time, the co-operation, the simple decoding, the variety, the use of the environment. Of course, there are so many other important areas that it didn’t even try to reach – narrative, plot progression, properly thoughtful, multi-part puzzles – and at the end of the day it’s a game which only empowers the player with one verb, push a button, so it’s inherently limited. The description “arcade game version of an exit game” fits it well, and that’s a delightful additional genre of game to exist in the world.

Author Alistair Aitcheson (incidentally, apparently unaware of the exit game genre, despite inadvertently having come close to reinventing a version of it) has a number of other works as well, playing with traditional boundaries between physical games and video games, often using the physicality of humans operating tablets as the medium. He’s brilliant! Sign him up! Codex Bash is definitely the piece of his work with most obvious relevance to exit games to date, though.

The semester report for early 2015

A book displaying "Semester Readings"The single months’ worth of TripAdvisor that are tracked in the League Table feature are only really meaningful as snapshots in time. However, with sufficiently many of them, it is possible to draw slightly more meaningful trends – or, at least, to reflect on how far the industry has come. The Timeline shows that the number of known open exit games in the UK more than doubled over the first half of 2013, more than doubled again over the second half of 2013, doubled over the first half of 2014, more than doubled once more over the second half of 2014 and more than doubled once more still over the first half of 2015. (Those numbers: 1 to 3 to 7 to 14 to 30 to 64.) Past performance is not an indicator of future results, as you may have previously been told, which is just as well or the metaphorical king’s chessboard will become swamped with rice. Already the latest square is looking alarmingly full.

It’s worth occasionally looking at trends in popular reviews of exit games in the UK and Ireland, taken from TripAdvisor statistics. This site is using a little more reserve than once it did with regards to what it says, bearing TripAdvisor’s terms of use in mind; the aim is not to laud or criticise particular sites in this regard, more to look at the bigger picture. Besides, if you run a site and care about your performance in this regard, it’s probably not difficult to work out which site is which from context. As usual, there’s more than a hint of truth in xkcd’s snark about online star ratings; in this world, anything other than full marks (and, especially if you’re on eBay, several pluses and stars) is a “diss that don’t miss”. It’s not necessarily a healthy state of affairs for anyone who cares about subtlety, graduation and shades of light and dark – but, with this in mind, are five-star ratings quite as common as they used to be?

Here’s some raw data, aggregated over the universe of TripAdvisor reviews for exit games in the UK and Ireland that this site was able to find.

Time period Number of reviews Number of 5* reviews Proportion of 5% reviews
To end of June 2014 1665 1532 92%
Second half of 2014 2240 1998 89%
First half of 2015 4248 3900 92%

From these figures, it would be tempting to suggest that the market has increased in quality over the last six months. Indeed, using a z-test, it is statistically significant at a highly meaningful (0.01) level that the proportion of 5* reviews has increased from H2 2014 to H1 2015, but there is no statistical significance in the changes between reviews from “H1 2014 and before” and reviews from H1 2015. These are not quite comparable statistics to the ones that this site presented six months ago; these reflect reviews of all exit games open at that time, rather than comparing like with like directly. They also make the considerable (and untestable) assumption that the standard required for a 5* review is the same as it ever was. An explanation may be as simple as people enjoy playing (mostly indoor) exit games more when they do so in the relatively cold first half of the year than when they do so in the relatively warm second half of the year.

It may be closer to comparing like with like to only consider the 22 sites that have been open since before July 2014, where we have meaningful numbers of reviews (10+, and even that’s a stretch) for H2 2014 and for H1 2015.

Site location Second half of 2014 First half of 2015
  Reviews 5% reviews Prop’n 5% Reviews 5% reviews Prop’n 5%
South 49 41

84% 79 70 89%
N.I. 28 16

57% 24 18 75%
N.I. 28 24

86% 15 13 87%
Midlands 16 5

31% 11 1 9%
South 53 50

94% 64 60 94%
Scotland 226 204

90% 203 167 82%
Scotland 36 35

97% 103 98 95%
Scotland 21 21

100% 119 113 95%
Scotland 68 66

97% 122 109 89%
North 221 210

95% 200 194 97%
North 66 63

95% 156 150 96%
London 292 270

92% 189 178 94%
London 381 348

91% 220 207 94%
London 80 68

85% 37 30 81%
London 92 70

76% 71 54 76%
London 20 19

95% 23 22 96%
London 61 48

79% 104 73 70%
North 14 14

100% 31 30 97%
North 150 133

89% 172 155 90%
Midlands 32 21

66% 27 20 74%
North 232 217

93% 210 203 97%
North 16 16

100% 95 90 95%

The first column is classified as Scotland, Northern Ireland, London, and provincial England is split roughly into North, Midlands and South. There is further ordering in the table which this site chooses not to make explicit but is not hard to deduce. (If you run a site and can’t work out which site you are, you could always ask.)

So, only among these 22 popular and well-established sites:

Time period Number of reviews Number of 5* reviews Proportion of 5% reviews
Second half of 2014 2182 1959 90%
First half of 2015 2275 2055 90%

Practically unchanged – though, beyond the decimal point, a rise from “just under 90%” to “just over 90%”. If one particular site had been getting 100 reviews with 90% 5/5s previous to one half-year and then another 100 reviews with only 75% 5/5s in a half-year then there might be cause for alarm, but the sample sizes here are generally so small that there are only one or two cases in which the observed lowering of the percentage for a particular site is at all meaningfully significant. Run your own tests!

There is one very important assumption that this analysis makes, that the reviews that people leave are a genuinely representative sample of participants. Different sites seem to perform more or less effectively at converting participants into reviewers and it is not clear why. Looking at the geographic locations of reviewers, it’s also sometimes possible that more than one member of the same team might choose to leave a review for some games, though there’s not necessarily anything wrong with that; it’s conceivable that different members of one group might leave – say – both a ***** review and a *** review, rather than the group leaving a single **** review. It’s not unknown, in the wider world at large, for there to be such things as fake reviews; this site isn’t aware of it having happened in the exit games it covers, but it’s not as if it has performed meaningful investigative journalism in this regard.

In conclusion: exit games were awesome up until the second half of 2014, and have been just as awesome in the first half of 2015 as well.

DASH7: the numbers game

Now that's a numbers game

Now that‘s a numbers game

Three points of number work from the recent DASH hunt. Where did London’s conspirators spend your money? Did any cities do better or worse than others. And if your team scored 311 on the Novice track, what’s that worth in Expert points? Continue reading DASH7: the numbers game

The League Table: end of June 2015

Graphs suggesting growth

This is the fifteenth instalment of an occasional feature to act as a status report on the exit games in the UK and Ireland. On its own it means little, but by now hopefully it can be part of the basis of a survey of growth over time. It reflects a snapshot of the market as it was, to the best of this site’s knowledge, at the end of 30th June 2015.

The Census

Category Number in the UK Number in Ireland
Exit game locations known to have opened 68 7
Exit game locations known to be open 64 6
Exit game locations in various states of temporary closure 2 1
Exit game locations known to have closed permanently 2 0
Exit game locations showing convincing evidence of being under construction 7 0
Exit game locations showing unconvincing evidence of being under construction 8 0
Exit game projects abandoned before opening 2 0

The term opened should be understood to include “sold tickets”, even when it is unclear whether any of those tickets may have been redeemed for played games; the definition of location should be understood to include outdoor locations, pop-up/mobile locations and component parts of larger attractions that are played in the same way as conventional exit games.

Four known openings since May, all at the start of the month – and all July’s known openings are at the start of the month as well, which is noteworthy. Specifically considering the UK only, looking at the half-year trends for the last five half-years (for a half-year is practically a generation in UK exit games) the trend has been that the number of known open exit games has slightly more than doubled every half-year. 64 now, 30 half a year ago, 14 a year ago, 7 a year and a half ago, 3 two years ago and 1 two and a half years ago. OK, 14 is exactly double 7, rather than “slightly more than double” 7, but that’s within tolerance for a rough trend.

This site will go on the record as expecting the “slightly more than doubling” trend not to continue in the UK for another half-year. It might well be the case that future months see the rate of expansion continue to grow, but it doesn’t expect to see the 64 grow to 130+ by the end of the year, which would require another ten-plus locations open per month, on average. On the other hand, this site didn’t expect the trend to continue for this half-year, either, though it didn’t say so explicitly – “economists have correctly predicted nine of the last five recessions” and all that – and another sixty-plus locations in half a year could well be possible if a major chain (say, cinemas or bowling alleys) were to get on board.

The Report Card

Site name Number of rooms The reviews
Site name Total number Different games Find reviews
Adventure Rooms 1 1 TripAdvisor
Agent November 3 3 TripAdvisor
AK Escape Room 1 1 (TripAdvisor)
Bath Escape 2 2 TripAdvisor
Breakout Games Aberdeen 3 2 TripAdvisor
Breakout Games Inverness 3 2 TripAdvisor
Breakout Liverpool 4 5 TripAdvisor
Breakout Manchester 7 6 TripAdvisor
Can You Escape 1 1 TripAdvisor
Cipher 1 1 TripAdvisor
Clue Finders 2 1 TripAdvisor
Clue HQ Blackpool 1 1 TripAdvisor
Clue HQ Warrington 3 3 TripAdvisor
clueQuest 4 2 TripAdvisor
Crack The Code Sheffield 1 1 TripAdvisor
Cryptopia 1 1 TripAdvisor
Cyantist 1 1 TripAdvisor
Dr. Knox’s Enigma 2 1 TripAdvisor
ESCAP3D Belfast 1 1 TripAdvisor
ESCAP3D Dublin 2 1 TripAdvisor
Escape Clonakilty 2 2 TripAdvisor
Escape Dublin 1 1 TripAdvisor
Escape Edinburgh 3 3 TripAdvisor
Escape Glasgow 3 2 TripAdvisor
Escape Hour 2 1 TripAdvisor
Escape Hunt 10 3 TripAdvisor
Escape Land 1 1 TripAdvisor
Escape Live 2 2 TripAdvisor
Escape Newcastle 2 1 TripAdvisor
Escape Plan Live 4 4 (TripAdvisor)
Escape Quest 2 2 TripAdvisor
Escape Rooms 2 2 TripAdvisor
Escape Rooms Plymouth 2 2 TripAdvisor
Escapism 1 1 TripAdvisor
Escapologic 2 2 TripAdvisor
Ex(c)iting Game 2 2 TripAdvisor
Exit Newcastle 1 1 TripAdvisor
Exit Strategy 1 1 TripAdvisor
gamEscape 1 1 TripAdvisor
GR8escape York 2 2 TripAdvisor
Guess House 3 3 (TripAdvisor)
Hidden Rooms London 2 2 TripAdvisor
HintHunt 5 2 TripAdvisor
iLocked 1 1 TripAdvisor
Instinctive Escape Games 1 1 TripAdvisor
Jailbreak! 1 1 (TripAdvisor)
Keyhunter 3 3 TripAdvisor
Lady Chastity’s Reserve 1 1 TripAdvisor
Lock’d 2 2 TripAdvisor
Lockdown-Inverness 2 2 TripAdvisor
Locked In Games 2 2 TripAdvisor
LockIn Escape 3 3 TripAdvisor
Logiclock 1 1 TripAdvisor
Lost & Escape 2 2 TripAdvisor
Make A Break 1 1 TripAdvisor
Mystery Cube 1 1 TripAdvisor
Mystery Squad 2 2 (TripAdvisor)
Panic! 1 1 (TripAdvisor)
Puzzlair 2 2 TripAdvisor
Puzzle Room 1 1 (TripAdvisor)
Quests Factory 2 2 TripAdvisor
Room Escape Adventures 1 1 TripAdvisor
Salisbury Escape Room 1 1 TripAdvisor
Secret Studio 1 1 TripAdvisor
The Escape Room Manchester 5 5 TripAdvisor
The Gr8 Escape 2 2 TripAdvisor
The Great Escape Game 4 4 TripAdvisor
The Live Escape 1 1 TripAdvisor
The Room 5 5 TripAdvisor
Tick Tock Unlock Glasgow 2 1 TripAdvisor
Tick Tock Unlock Leeds 2 1 TripAdvisor
Tick Tock Unlock Liverpool 2 1 TripAdvisor
Time Run 2 1 TripAdvisor
XIT 4 4 TripAdvisor

This site supports all the exit games that exist and will not make claims that any particular one is superior to any other particular one. You’ve probably noticed that this table has removed the review summaries; this site has a page with the review summaries for every site.

This site takes the view that if you’re interested in review summaries, you probably care (at least to some extent) about the question of which site probably has the best popular reviews. Accordingly, you might be interested in the TripAdvisor’s “Fun and Games” rankings lists in (picking only cities with multiple exit games listed) Belfast, Birmingham, Bristol, Dublin, Edinburgh, Glasgow, Inverness, Leeds, Liverpool, London, Manchester, Newcastle, Nottingham or Sheffield.

Additionally, TripAdvisor now has a page entitled Top Escape Games in United Kingdom. It looks like it lists the thirteen escape games that are both #1 in “Fun and Games” in their town and listed as an escape game first, in some order, then the escape games that are #2, then the escape games that are #3 and so on. The “listed as an escape game” criterion is a bigger one than you might think; at least three very highly-regarded exit games spring to mind that don’t appear on that list, for one is listed as an outdoor activity when it isn’t, a second is listed as a scavenger hunt (arguable) and a third is listed as “other fun and games”. (It also remains arguable whether you would choose to rank – say – “#1 of a very small number” ahead of “#2 of a very large number”, that sort of thing.) This list is dynamic but slow-moving; a new national number one “best-reviewed game” has been crowned compared to last month, though the previous champ was still on top as recently as June 27th.

You might also be interested in listings at Play Exit Games, a few of which contain ratings and from which rankings might be derived, or ranking lists from other bloggers (for instance, thinking bob‘s comparisons, the QMSM room comparisons and Geek Girl Up North site comparions). There was also Buzzfeed’s list, though it’s not clear that that had any sort of deliberate ordering. If you have your own UK ranking list, please speak up and it shall be included in future months. The next step could be some sort of exit game Metacritic, comparing the reviews and optinions of those who have played a great number of such games; hopefully, this would corroborate the popular reviews, or perhaps point out some inconsistencies.

It’s not actually very difficult to estimate the number of people who play an exit game over the course of a month, though it does take a fair bit of work and there are limits as to how accurate it can be. This site uses data available to the public from sites’ booking systems, the number of rooms at each site, any data supplied by the site (either to the public or in private correspondence), and bears in mind trends in the numbers of Facebook likes, TripAdvisor reviews, photos posted and team sizes per site according to team photos. This site won’t necessarily take owners’ claims at face value, but there’s nothing to be gained from turning business away and saying you’re sold out when in fact you aren’t.

What would a thousand players per day look like? There are two very popular sites in Manchester that give extremely convincing evidence of hosting sixty groups per day between them, on a bad day, and five very popular sites in London that, combined, must sell tickets to over a hundred groups per day, even taking into account that two of them are closed on Mondays. On top of that, there are also popular sites in Liverpool, Edinburgh, Glasgow, Birmingham, Leeds, Bristol and more. It all soon adds up.

So with this in mind, this site makes its best estimate that the number of people who have played at least one exit game in the UK or Ireland, at any point in time up to the end of June 2015, is 260,000. (This estimate is quoted to the nearest 5,000, but the site would not like to claim more confidence than “between 100,000 and 700,000”.) As ever, if someone plays more than one game at the same site, this figure still only counts them once, and this number is only really meaningful in the context of this site’s previous estimates. The other usual caveat is that this figure may exclude data from locations about which this site is ignorant – and this site keeps discovering new locations that it might have found out about earlier!