Good news for the end of November

"Good News for a change!" - adapted from Rick Warden, CC BY-NC-SA 2.0 licence

Adapted from an image by Rick Warden, released under CC BY-NC-SA 2.0 licence,
originally created using a Flickr Commons non-copyrighted archival photo

Never enough good news stories. Never, ever enough of them.

  • Congratulations to Sofija and Artur who recently became engaged at Locked In Edinburgh; the story even made it onto STV! If you’re in the UK, you can enjoy the couple’s moment by watching a later part of this episode of The Fountainbridge Show within the next 30 days – and aired on St. Andrew’s Day, no less! This is the ninth UK exit game proposal of which this site is aware; this is the point at which these stories will continue to be joyously celebrated, but perhaps no longer counted.
  • On the subject of TV, Nick Gates of Bother’s Bar passes on a suggestion that Race to Escape is due to be broadcast in the UK, on our version of the Discovery channel, available on Sky and Virgin. A few months ago this site discussed covert ways to watch the show but this will be much more convenient, as well as – ahem – legal. This site considers it a varied, imaginative and entertaining show, though criticisms that it requires (and thus risks encouraging) horrible behaviour from exit game players do have a point.
  • Still on the subject of TV, though here it’s TV inspiring live games rather than the other way around, the live The Crystal Maze attraction is whirring into life with Indiegogo backers being able to select their tickets today and sales surely being opened up to the rest of the world very soon. With so many booking options sold during the campaign and literally thousands of people booking tickets, the booking process appears to have been a little bumpy in patches, but only a little and largely quickly resolved.
  • It’s been a bumper year for Rubik’s cube speed-solving records. Back in May, Collin Burns clocked a 5.25 second solve of a standard 3x3x3 cube to break a World Record that had lasted two years; on 21st November, Keaton Ellis improved on this with a 5.09 second solve, a new World Record. Unfortunately Keaton may go down in history alongside legendarily transient record-holder Olga Rukavishnikova, for his landmark achievement was overshadowed only about an hour or so later when Lucas Etter clocked a 4.904 to break the five-second barrier. Far better to have been the fastest that the world has ever known, even if only briefly, than never to have held the crown at all.
  • On the subject of records and prizes, Escape Manor in Ottawa, the capital of Canada, have announced on their Facebook that they’re holding an exit game design contest with a buxom prize pool of six thousand Canadian dollars; five finalists will be selected to pitch their ideas to a panel of judges. “The top 3 contestants will be awarded a cash prize and a chance to help have their room developed at one of the Escape Manor locations!” This site contacted Escape Manor for comment, which has not yet been returned, as to whether entrants have to be Canadian and whether it might be possible for a finalist to pitch by videoconference should travelling to pitch in person be uneconomic. At the very last, perhaps it’s a model for design contests in the future.
  • A less geographically constrained, less competitive endeavour is the forthcoming Breakout EDU game jam on 9th-10th January 2016. Breakout EDU is a standard collection of equipment intended to help people create classroom games with something of the exit game nature to them – though normally breaking into a box, rather than breaking through a locked exit door. The standardisation of the platform means that if you design a game, anyone around the world will be able to play it; there aren’t many games available in this way yet, but this event will hopefully get people creating – and then using the created games. While the tools may be relatively frequently found, there’s no limit to the puzzles and ingenuity that might surround them; you can create games for four- and six- year olds, or anywhere up the scale to being for adults. Get designing games wherever you like, but the focus on one weekend will inspire physical events at which many people with a common goal can get together to get creating. Exciting times, and – again – perhaps a model for another part of the future!

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