Long open in Galway: Asylroom

Asylroom logoThis site normally titles its articles about exit games as “Now open in…” when the post comes shortly after opening. This post concerns a game that has been open since October, so “Now open” would seem to be taking something of a liberty. How many other games might exist out there that have not yet reached this site’s attention? Many thanks to the Asylroom proprietors for getting in touch.

Asylroom is an exit game in Galway on the west coast of Ireland. The location features two different games, currently Sherlocked and Se7en Sins; the latter game is set in a psychiatric asylum, as hinted at by the site’s name. Both games have one-hour time limits; Sherlocked is suitable for teams of up to six, with teams of four to six recommended, and Se7en Sins is suitable for teams of up to five. Games are available seven days a week, running from 4pm until late on weekdays and practically from midday to midnight at weekends. The fee is €65 per team, or just €55 on Mondays, Tuesdays or Wednesdays.

The Sherlocked game has the following story. “Sherlock Holmes while working on his very last case was kidnapped! Before it happened he finally solved it but was so terrified about the result that he hide it in his room and create plenty clues which leads to result. Being in rush he unfortunately left the room in a mess which doesn’t help to find the clues. Will you be able to get things together and find out what is all about and leave the room before kidnappers be back?

In Se7en Sins, here’s the story. “Se7en. This is the number of sins. That is the number of victims, which reaches the wrath of his chosen one. This is the number of ways of taking the life that he chooses. This is the number of days in a week in the life of the rainy city. And that is the number of the room that you will be trying to escape exploring the crannies of the mind of the madman. But are you sure he is mad? Or maybe crazy is the road which leads to the lucky escape?

Exit Games UK is seldom critical, but gets prickly at outdated and unhelpful depictions of mental health issues wherever they are featured. Exit games seldom get bad press, though this story from Canada shows how a stigmatising theme can have bigger conseqeuences than intended. (On the other hand, last time I brought the issue up on a forum, someone with such a game, as well as others, suggested that the theme was more commercially successful than their others…)


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