Mid-July news

Rolled-up newspaperA jumble of short news stories this time:

  • After recently moving to Caledonian Road, clueQuest have opened two more “Plan 52” rooms between Thursdays and Sundays, to go with their first two open daily. Additionally, they have released plans to expand further with a new game, Revenge of the Sheep; a trailer video reveals a little more. There’s still one free trial spot left for 3:30pm on Wednesday; apply via their Facebook page.
  • Tomorrow is the second Tuesday of the month, which makes it Puzzled Pint day around the world, notably in London. This month represents the fifth anniversary of the event starting and the theme reflects its Portland origin. Solve the latest location puzzle to find out where the London East and London West groups will be meeting. London East has a few spaces left (tickets are free, but run out to limit numbers) – London West has no limits other than those imposed by the space of the bar.
  • As previously discussed, there are still a few hours left to take part in the UK Puzzle Association‘s annual online UK sudoku championship. Start by 11:59pm tonight and you have two hours to solve as many of the sudoku and variants as you can, with the top two qualifying for the UK team for the World Sudoku Championship later in the year.
  • The Exeter Express and Echo had a news story a little while ago about an upcoming exit game there. If you’re in town, you might be interested in this Kickstarter campaign; the town had a pop-up board games café for three months in a temporary location and are now crowdfunding to set up for good. An exit game and a board game café would make for a very fun town.
  • Also as previously discussed, the Kickstarter campaign for Hyde only has three days to go, and the impressive £12,000 of pledges raised is sadly only about a quarter of what the campaign needs to fund. The creators have plans for a dark maze that they could make in practice with current technology this year; while it’s not the same thing, perhaps success there may help sell people on the concept for a second attempt to crowdfund while there isn’t a 500-pound gorilla being funded at the same time.

Nowhere to Hyde

hydeHere’s something extremely likely to be of interest to readers, in day two (of two!) of an inadvertent horror games special. The following piece was written by Iain and is reproduced by kind permission; use of the first person refers to the column where it was first published, though this site happens to endorse the sentiments expressed.

Hyde

Somewhere in London, Next Spring, Maybe

We’re also looking forward to Hyde. It’s a bio-logical maze, from the creative people at Slingshot. Here’s the backstory:

“You’re taking part in experimental trials of a new drug developed by the Jekyll Corporation. It’s designed to modify the capabilities of the human body, giving you the power to control your environment simply by controlling your physical state (your pulse rate, breathing, posture etc).

“Armed with some wearable tech your assignment is to navigate your way though a maze of connected rooms, using your new powers to complete a series of increasingly challenging tasks along the way.

“But this is a smart maze: it knows where you are, and how you’re doing. You begin to realise that someone – or something – is working against you. You’ll need to stay calm to retain control of your surroundings. Because there’s only one way out of this maze, and that’s through it…”

Some of the doors are opened by completing simple tasks: follow a sequence of lights, or find the hidden switch. Other challenges are completed by your own body: open the door by holding your breath, or lowering your heart rate. Ah! Something very new, we’re not going to get that experience elsewhere.

Slingshot describe Hyde as “Crystal Maze meets Portal in the real world”; it’s a challenge to make progress, and an unseen hand is working against you. There may even be cake. {1}

The creators are open about what they know they can do, and what they don’t know. Messrs Evans and Johnson have been working on this idea for some years – an email about their plans for 2013 intrigued us with this idea.

We can be sure that the game will be safe. Slingshot are responsible for 2.8 Hours Later, the zombie sprint game bringing the undead to the streets of your city{2} since 2010. During that time, they’ve scared almost 100,000 players witless. Some of them may actually have completed the game without being caught. Everyone has seen sunrise the next morning.

And we can be sure that the game will be scary. Slingshot’s hallmark is to bring horror tropes to the outside world. This isn’t everyone’s cup of tea, and the introductory video gives fair warning. There is nothing like a locked door to make a cat curious about what it is like behind it. Curiosity pursued the cat, shouting loudly and waving something threatening.

Hyde isn’t for everyone. It is experimental, it’s pushing the boundaries, it might be disturbing, it’s likely to break new ground. None of these descriptions apply to The Crystal Maze: from the moment we heard about the idea, we knew roughly what the end product was going to be. We have an inkling about what Hyde will be, but the end result will surprise us.

That’s if we ever get to see the end result. Like The Crystal Maze, Hyde is being crowd-funded. As with all crowdfunding ideas, this column encourages caution. Stop and think for a moment. You may not get value for money, and you may not get anything at all. Can you afford to spend this money and see nothing in return? Especially as the target of £50,000 looks out of reach at the moment; through very unfortunate timing, two projects are drawing from the same well of money at the same time.

As well as advance tickets, it’s possible to be a real-life lab rat and help to develop the game. People with lots of money and an interest in game design might choose the “Mad Professor” option, experiment with body tech and transfer the knowledge to other projects. And if we all have a look behind the sofa, we might find money to hire out the entire maze for a night.

The Crystal Maze plays to nostalgia. Hyde is cutting-edge technology. We dearly want both of them to work.

More ((…including a really evocative trailer video that comes thoroughly recommended.))

{1} Excellent, lucky, or rich players gain access to the “Soho Rooms” at the heart of the maze. Is that a cunning euphemism for “cake shop”? We’ll have to find out.

{2} Except Plymouth, much to the chagrin of everyone involved.