Tuesday is Puzzled Pint day in London and Manchester

Puzzled Pint London logoPuzzled Pint Manchester logoThe second Tuesday of every month is always Puzzled Pint day! The Pint has been growing around the world and this month there are set to be thirty meetings around the planet, from New Zealand to Europe to the west coast of North America. For the first time, this includes two meetings in different UK cities; London is well into its third year of Puzzled Pint and now Manchester is diving in. As you can see, London’s shades of red and blue are roundel-inspired, whereas Manchester takes its hues from football colours. There’s no reason why other UK cities couldn’t host their own versions; it just needs someone to take responsibility for doing so.

The simplest way to think of Puzzled Pint is to imagine a pub quiz that you solve with a team of your friends, but replace the quiz questions with puzzles: all sorts of puzzles – word puzzles, picture puzzles, maybe codes, perhaps maths or logic puzzles – and usually very good ones. The atmosphere is deliberately very accessible and hints are freely available, so everyone, from first-timers onwards, can have the fun of surprising themselves by solving puzzles that they thought they would never be able to solve. It’s probably more fun if you come with a group, but if you come alone then the organisers will help you find a team and hopefully make new friends. There’s no charge for taking part!

Take a look at this month’s location puzzle; you’re more likely to overthink it than underthink it, and the style may give you a very exciting sense of the theme for the month. As ever, hints are available; once you’ve got the answer, the London and Manchester locations are revealed. In London, there’s a single giant location, but it’s a good one; you need to submit a response because places are limited – and if you do submit a RSVP and cannot attend, please submit a cancellation so that someone else might use the place that you won’t be taking up. (The Manchester location has no RSVP requirement yet.)

The nominal timing of the event is 7pm to 10pm, but there’s some flexibility – and your team’s timing only starts when you get the puzzles, no matter what time you turn up. Please bring a pair of scissors if you can.

Booking opens for DASH 8… oh, wait

DASH 8 logoThe date for DASH 8 has been announced as April 30th and booking has opened in a number of cities across the US. The shape of the logo and the double-0 reference hint at the secret agent theme. The web site is struggling somewhat in parts, as if someone had tried to set the date on the clock back to midnight on 1/1/1970, but individual cities have their own booking systems up and running.

The big issue is that there are some cities that traditionally hit heavily at DASH which are not yet represented this year. 13 cities have been announced, including new entrants Atlanta and Missoula, but nobody has yet volunteered to run the event in previously ever-present Boston. More to the point for this site, it’s still all looking very quiet in the UK. If nobody volunteers to run it here, it just won’t happen. (A couple of people are discussing the possibility on Twitter.) At the Exit Games UK end, things are always busy with Puzzled Pint as well as the blogging; it would be nice to play one of these things as well as to help others have fun.

Could you be the superstar to take it on? Last year’s London leader Iain wrote a call to arms last month as to what is required, along with the official guidelines. DASH in London has been blessed with fun routes in previous years, but the official guidelines state explicitly that it’s okay to run DASH in a single location if the route-planning aspect is the trickiest bit of the organisation. Even if DASH were to happen in a single great big pub all day, any DASH would be much better than no DASH.

Of course, there’s no reason why the event has to happen in London; it could happen anywhere in the UK and still be very likely to draw teams of solvers from around the country!

Treasure Hunts coming up, especially on April 16th

Treasure map graphicTime to look at some treasure hunts coming up soon. There’s an unexpected running theme running through them.

  • Treasure Trail Quests are running their first event on Friday 15th April to Sunday 17th April; it’ll be in Stowmarket. Buy a book of clues for £20, either by choosing to receive a .pdf on Friday morning or a printed copy in person.

    Study the clues. Go online and research in advance. Visit the town with family, friends or get together a group of work mates then answer the puzzles. ((…)) It has been carefully crafted to be a family friendly fun challenge made up of a series of puzzles. There will be picture puzzles, word play and number play. ((…)) Entries must be received by 11.59hrs on the Sunday night. Entries can be made by email or by text or by using a submission form. Each book has a unique serial number. Only one entry per serial number. ((…)) The winner is the entry that is the first ALL correct entry drawn at random the next day, Monday at 13:00hrs. The prize is a cash award of £1000.

    The full T&C suggest that the prize rolls over if nobody gets everything 100% correct, presumably to the second hunt scheduled for St. Neots on May 13th to 15th. The same person is behind this as the Pop-Up Puzzle Room – so, while it’s by no means necessary, you might want to play his game or follow the brainteasers he posts to Facebook to get an idea of the house style. 

  • The Armchair Treasure Hunt Club are running a Spring club event in Shrewsbury on Saturday 16th April. The club has run an event every autumn for about twenty years; additional spring events are a recent revival of previous form. “Everyone is welcome to come along and compete, whether you are a member of the club or whether you just enjoy competing in treasure hunts. Gather for the hunt at 10am for an 11am start, and it’ll probably be about tea time when the treasure is unearthed. The £25 entry fee includes lunch as well as the hunt and its prizes.” The club’s web site has a page with more information and it just might be that there are a few pre-clues on the posters worth exploring there as well.
     
  • This site’s friends at Treasure Hunts in London have a couple of events coming up as well. Between 2pm and 5pm on Saturday 26th March, the Easter Treasure Hunt at the V&A Museum looks at “…art from north of the border. Working in teams you will be solving clues and puzzles, and answering questions about the art work. As this is an Easter hunt, expect a few Easter surprises along the way. As always we will end the hunt with a wee drink as we announce the results and award prizes to the winning team.” Tickets are £20 for a single player or £38 for a pair.
     
    Treasure Hunts in London are also organising a hunt called Rule, Britannia on, inevitably, Saturday 16th April. “The Queen’s 90th birthday takes place on 21st April 2016.To mark the occasion Treasure Hunts in London are organising a Royalty-themed Treasure Hunt. There will be themed clues to solve, puzzles, photo challenges and assignments. This hunt starts when the teams collect clue packs by the Queen Victoria Memorial, outside Buckingham Palace. It ends with a drink and prize giving at a pub near Kensington Palace.” Tickets must be pre-booked, a minimum number of teams (of 2 to 6 players) are required for the game to go ahead, and you must bring a smartphone to complete the photo challenges… and any additional tasks that might be sent out by text throughout the game. Tickets are £38 for a pair of players, £20 for a single player or £15 for a single player booking by the end of March, all including a drink at the end of the hunt.

If you know of other hunts, please send the details through. (That said, there was a Valentine’s themed hunt in early February that this site missed; the page has details of a few other interesting past hunts as well.)

Puzzle competitions coming up soon

Selsdon Park HotelThere are exciting puzzle competitions coming up soon, both in person and online. The online contests take place this weekend, the in-person ones next weekend. The online contests are free to enter and you can do so at a time and place of your own choosing; the in-person contest has a specific time and location and fees must be charged to cover the cost of booking it.

The second round of the World Puzzle Federation‘s Puzzle Grand Prix series takes place this weekend. It’s a 90-minute contest, which you can start as soon as 10am on Friday 19th February but which you must complete by 10pm on Monday 22nd February, so you have half a week in which to pick your 90-minute window. (Those times are the ones quoted in theory, the ones in practice may be an hour later.) This set of puzzles has been devised by the Slovak team. As with the previous round, the puzzles have been divided into Casual and Competitive sections, with the Competitive section more traditional constraint-based grid puzzles and the Casual section slightly more freeform, though not necessarily easier. Log in to the GP series web site then download the instruction booklet to find out the types of puzzles in advance, then plan your attack.

If you prefer Sudoku, though, then Logic Masters India have a contest for you this weekend where the puzzles have been devised by Belfast’s David McNeill, the over-50 World Sudoku Champion – and over-50 World Sudoku Champion, too! David has been a mainstay of the UK puzzle scene for well over a decade and is a very experienced puzzle setter, so this promises to be a treat. This weekend’s contest is called Triplets and Triangles; it too is a 90-minute contest, available between Saturday 20th February and Monday 22nd February at times to be confirmed. The contest has 14 puzzles, starting with classic 9×9 sudoku, running through some variants themed as the title of the contest suggests, and ending up with some brand new puzzles that seem to combine two other variants into a single new challenge.

In person, the UK Puzzle Association are running the UK Open tournaments in sudoku and puzzles on 27th and 28th February at the Selsdon Park Hotel near Croydon, pictured above; increasingly this has become the home of puzzles in this country, most famously for being the site at which the UK held the World Championships in 2014. Again the instruction booklets have been posted; most notable is Bram de Laat’s second round, “Two to Five”, with sixteen different puzzles in four general styles: room placement puzzles, split wall puzzles, division/dissection puzzles and number puzzles. In each of those four styles, there’s a puzzle that relies on two-themed properties (pairs of cells, sets of two adjacent rooms, dominoes with two digits and so on…), a puzzle themed around threes, a puzzle themed around fours and a puzzle themed around fives. Delightful design! The event is always highly convivial so do take a look and see if it’s your sort of fun.

London’s DASH needs you!

DASH logo

Even the best puzzle hunts need planning. Someone’s got to register the teams, find pubs, hand out slips of paper, check that the pubs serve good beer, make sure the puzzles work, jolly everyone along, and accept the thanks of many happy puzzlers.

It’s not difficult. A day to check out the route and make bookings, another day to run a playtest, a few hours to process teams, some paper to organise, and performance day. Tinsley, the International Co-Ordinator, has put together this information pack for city leads.

I was last year’s city lead for London, and I will do everything I can to make DASH a success. I pledge to transfer

  • experience about venues and locations
  • advice about team sizes
  • social media accounts
  • details of useful helpers
  • last year’s financial surplus

DASH can only run if someone leads it. Right now, there is no leader for London. And no leader means no DASH.

Can you lead the crew? Will you make 150 puzzlers very happy? Email dashinlondon@gmail.com, and let’s talk.

The great day of The Great Escape UK

The Great Escape UK topic boardOn Thursday, I attended the first unconference in the UK dedicated to exit games and related topics, The Great Escape UK. Being an unconference, the attendees were invited to pitch discussions they wanted to lead, or to have. The board above shows the sessions that were pitched; it’s difficult to read them, so they were as follows:

Using Excel to write a budget forecast Social Media marketing “beyond the victory selfie” Back room equipment (cameras, systems) What other puzzle adventures exist?
  What is the future of escape rooms?   Mobile escape games
Ideas for “upselling” Outdoor escape rooms = geocaching Where does digital fit in escape rooms? Timetabling (illegible bullet point list)
What does a great employee look like? What is missing from the EG community? “Pimp my game” – high-tech and other ideas  

Slightly over 40 attendees booked places at The Cross Keys in Leeds; not everyone turned up, but there were walk-ins as well, so the final number of attendees is not yet known, but there were representatives from over twenty sites. Particular thanks to those who had come from afar to attend: not just London or Scotland, but all the way from Germany or the Netherlands. We had the private area upstairs, which was very good and an easily adequate size for us; the staff were attentive and extremely polite. (The fish and chips were excellent, coming with a particularly good home-made tartare sauce.)

The day started with an introduction to the unconference format; as an ice-breaker, we were split into five teams, each of which had to solve puzzles to crack a four-digit code to unlock a box. The main meat of the day was the four sessions of discussion; the end of the day was my presentation of the “state of the nation in 2015” and discussion on what might happen next to the community.

In the end, there wasn’t the demand to make every proposed session happen. Generally people would congregate around two or three tables and the discussions might have fifteen or twenty people each, though there were some smaller ones and happily some people found more use from talking to each other, perhaps in continuation of previous discussions rather than attending the sessions at all. The best news is that everybody was constructive, generous with their input and came across really favourably as far as I am concerned. If you were there, you’re straight on my strictly metaphorical “plays well with others” list – not to say that if you weren’t there then you’re on my “doesn’t play well with others” list!

Scribes took notes from each of the talks that took place and notes will surely be collated and published shortly, quite possibly in the same Google Documents format as used at the Ontario unconference so that other recollections will be shared. Certainly I’m interested in seeing what was said at the other sessions I missed, and there were usually two tracks that I wanted to attend in every session. Possibly the most exciting one concerns what is missing from the community; more on that before too long.

My presentation of the state of the nation and the 2015 survey results didn’t get too big a response while I was giving it, so I may need to rethink how I present the data. (People were kindly polite to me about the talk afterwards, but it didn’t feel like I had hit the mark at the time.) I shall publish the data in full within, hopefully, a week or so for you to perform your own analyses.

Lots more arising from the event to come over the weeks and months. A spectacular day; when the book on exit games in the UK is written, today will go down in lore!

Looking forward to the Unconference in Leeds next Wednesday

unconference

(Posted by Dr. Scott Nicholson from the Ontario Escape Room Unconference 2015.)

This site has mentioned the “The Great Escape UK” unconference next Wednesday a few times; tickets are still available with registration open until at least Sunday. That ticketing page confirms the venue (a mile from the coach station, half a mile from the railway station) and sets the tone and suggests what might be in store. Definitely room for more owners, would-be owners, enthusiasts and those who just want to learn a lot more, myself firmly included.

Conversations I would be interested in having next Wednesday include:

  • What does the future of exit games look like? (I think there is no one future, but many different parts of the future…)
  • What does the UK market really look like at the moment – what is the survey (discussed yesterday) not properly capturing?
  • What other sorts of puzzle adventures are there to enjoy? I talk about quite a few on this site, but there must be others that I know very little about and would love to know much more about.
  • What are the characteristics of an excellent exit game employee, how might they be recognised and rewarded?
  • …and doubtless many, many more that I look forward to being pleasantly surprised by.

Hope to see you there!

Reviewing this site’s predictions for 2015

Crystal ballAt the start of 2015, this site made a number of predictions as to what might happen over the course of of the year. The accountability department declares it time to go back, review those predictions and have a good laugh. Expect counterpart predictions for 2016 early in the new year.

There is a 5% chance that an exit game business sufficiently motivates and enthuses its staff to vote it into the top twenty of the next Sunday Times “Best Small Company to Work For” list.

No. Apparently this was never likely to happen in the first place as companies have to be at least three years old even to be eligible for nomination. Companies have won local business awards, though.

There is a 10% chance that the newspapers will find a new style of puzzle that attracts half as much public attention as sudoku. There is a 80% chance that the newspapers will claim they have done, but only a 10% chance that it will actually stick in close to the way that sudoku has.

Not the 10% chance, at least. A quick search for "the new sudoku" points to Hidato in The Guardian, which hasn’t caught on.

There is a 15% chance that the world will gain a second global monthly puzzle event. There’s a definite reason for one to exist: the wonderful Puzzled Pint is for the benefit of the community, which (generally) goes to visit a different venue each month in each city. Suppose there were a second event run for the benefit of the venues; individual bars (etc.) could adopt the event, pledging to host a puzzle night in their location each month. There are places that would find that a compelling attraction!

Not to this site’s knowledge. The closest is Puzzle Night, which has yet to spread beyond Minneapolis – St. Paul in the US.

There is a 20% chance that some company brings larger-scale live escape events to the UK, with relatively many teams playing the same game at once. (For those who get the distinction, think Real Escape Game as opposed to Real Escape Room.)

Couldn’t really say so in the way this was intended. Corporate entertainment companies have games which come close to fitting the bill, but they’re not (to this site’s knowledge) selling team tickets to teams of all-comers. Compare to this Irish event or this Dutch event. On the other hand, exactly those sorts of events are happening in France and in Spain, so it’s definitely possible that they’ll come to the UK at some point.

There is a 25% chance that the 25th anniversary of The Crystal Maze, which will happen on 15th February this year, will see a reawakening of interest and the show will catch the public mood once more.

Yes; yes, with bells on! £927,252 worth of yes!

There is a 30% chance that one of the big players in the leisure industry starts a chain of exit games within its own facilities, or teams up with an existing exit game business which wants to expand rapidly by opening in a number of facilities. For instance, if you’re going to go to either of the branches of the real-snow indoor ski slope Xscape, you know you’re prepared to spend money, and the chance to play “Escape at Xscape” would surely be irresistible…

Not yet proven. The escape room at Namco Funscape would count (though is, perhaps, one-fifth the size of what this site had intended) but this site has not yet seen evidence that it’s available at more centres than the London County Hall centre. If it is available more widely among the chain, then it counts.

There is a 35% chance that the UK team produces its best performance in the next World Puzzle Championship, beating its previous best of sixth from the twenty national “A” teams in Beijing in 2013.

Not quite. As recently discussed, the team were so-o-o-o close to matching their previous sixth place finish, but seventh it will have to be.

There is a 40% chance that another UK city develops a puzzle community like that of London, with at least one regular monthly event and at least one larger annual event – maybe as simply as hosting its own Puzzled Pint and DASH events, maybe something of its own. All it takes is someone willing to be the first onto the dancefloor.

A very honourable mention to the wonderful Exit Games Scotland and their exit game binges, which is something that even the community in London does not have. It would be very prescriptive (to put it far more kindly than it would deserve) to suggest that the community in London is, in any sense, the only way to have a community.

There is a 45% chance that the UK mass media will catch on to just how cool exit games are. Maybe the “The One Show” team will go and play, or someone will take the idea to Dragon’s Den, or The Apprentice might consider them to be sufficiently zeitgeist-y to take an interest. At the top end, this site might dream of a revival of The Adventure Game, which effectively featured (among other things) room escape games a good thirty years ahead of the time.

Only to a very technical extent, what with the UK version of the Discovery channel signing up to show repeats of the US Race to Escape show, and not actually starting to air them until 2016.

There is a 55% chance that at least one exit game will earn the Living Wage Employer mark. Perhaps there is at least one out there which pays the stipulated wage already. This site doesn’t believe that every exit game can afford to pay the stipulated level; indeed, many owners, especially of very new games, will be some way from covering costs, and consistent wage rises might force them out of business outright. However, perhaps there’s a business out there who would take pride from going down this route.

Not as far as this site is aware.

There is a 60% chance that the next World Puzzle Championship will be won by Ulrich Voigt of Germany, which would be his eleventh overall and the first time anyone has ever won four in a row.

While Ulrich was the very clear leader going into the play-off, he was only second place coming out of it, so that prediction pays out on “no”.

There is a 65% chance that the exit game industry continues to grow sufficiently quickly that this site’s estimate for the number of unique players in the UK or Ireland by the end of December 2015 reaches or exceeds half a million… and this site will not attempt to fix the figures just for the sake of proving this relatively weakly-held prediction correct.

You’ll see soon. (SPOILER! Nearly, but not quite.)

There is a 70% chance that at least one exit game will start to advertise itself using a formal endorsement from a reasonably well-known, mainstream national or international celebrity.

Not yet. The Escape Room of Manchester have posted several photos of Manchester United’s Daley Blind playing there, but that stops short of a formal endorsement.

There is a 75% chance that the Puzzled Pint community of London will continue to grow, flourish, with teams getting to know each other ever more closely and look forward to meeting each other at the other puzzle events that exist through the course of the year.

Puzzled Pint in London was getting about 50-60 attendees late in 2014. It has grown so large that it has had to split into two locations and now attracts 90-110 attendees most months. That’s a definite yes.

There is a 80% chance that eleven or twelve of the calendar months of the year will see at least one new site open for business in the UK or Ireland.

Very much so, and any fault here in the prediction was one of a lack of ambition.

There is a 85% chance that there will be a UK-based exit game review blog set up this year, to which this site will very happily link. There are many different sites out there who want the publicity from the reviews that they might get; be any good (goodness knows, this site doesn’t set the bar high) and proprietors will be climbing over themselves to invite you to play!

Yes, hooray! QMSM, Escape Game Addicts and The Logic Escapes Me fill this site with joy every time they post. Still room for plenty more, though!

There is a 90% chance that the London leg of DASH 7 will expand from 8 teams in 2013 and 21 teams in 2014 to at least 25 teams for 2015. The London capacity for 2013 and 2014 was 25 teams, so it’s quite possible that London DASH might well sell out.

The London leg of DASH did indeed sell tickets to 25 teams within the space of about two weeks, so this prediction counts as fulfilled (in an airline sense) even if only 23 teams did turn up on the day.

There is a 95% chance that at least two existing exit games covered by this site will officially call it a day.

Sadly so, ending on a downbeat note, but the strength in depth of the market as a whole is something that causes this site great delight.

Puzzle adventures right now

UK map by Randall Munroe, xkcd.com, Creative Commons licence: http://xkcd.com/license.html

Click for larger version

The xkcd comic is licensed under a Creative Commons Attribution-NonCommercial 2.5 License; let’s hope that the author’s blog, from where the map comes, is too.

  • Ken pointed to “A puzzle for the UK” earlier today, a two-stage hunt released by Randall Munroe of xkcd comic fame to celebrate the launch of his new book, Thing Explainer. The first stage appears to be a traditional armchair treasure hunt, with hints to locations in five UK cities (London, Oxford, Cambridge, Bristol and Edinburgh); visiting the locations, or sending a location’s details by e-mail to the publisher, reveals the second stage of the hunt, about which less is known. Spoilers have been posted to the first stage locations, but people appear to be keeping the second part secret as requested.
     
    Prizes will include signed copies of Thing Explainer and limited-edition posters and mobiles. There will also be one very special first prize.” The book is written using only a set of ten hundred frequently-used English language words, notably excluding “thousand”, and some of the text of the hunt is as well. Go quickly, for the results are set to be published in about a week and a half.
     
  • Ken also pointed to Incredible Midtown: The Game, a live action walking tour hunt taking place through the “Midtown” (Bloomsbury, Holborn and St Giles) section of London.
     
    To get to the end, you must unravel a series of fiendish clues, solve perplexing puzzles and immerse yourself in three centuries of London history. Roam amid fine Georgian buildings, Jagger and Bowie’s favourite haunts and the sly pickpockets of the St Giles rookery. Teams of friends and strangers must collaborate with you to uncover the drama and fascinating past of this ever-intriguing corner of the capital. ((…)) Characters from Dickens novels will wander around town as you find the clues and try to solve the mystery of Midtown. ((…)) The 90 minute game will run for five weeks from November 9 to December 11. Monday to Friday only. Tickets are £12 per person and must be booked in advance.
     
    As well as being a live hunt and thus interesting, there is a more direct exit game connection here: Escape in Time, the company behind the very popular Secret Studio London, refer to it as their next adventure. An excellent heritage!
     
  • An exciting event taking place north of San Francisco is The Headlands Gamble, as discussed on the Puzzle Hunters community on Google+ and the Puzzle Hunters group on Facebook. The game advertises itself as “an extraordinary weekend trip for two with a thrilling storyline woven through it. You and a partner will be the detectives in an immersive mystery story set amidst some of the most beautiful locations in the North Bay. You’ll drive from location to location in a custom car, meeting characters, unearthing clues and following leads while experiencing all that Marin County has to offer.” It’s not cheap at US$1,950 for two players, but that covers the cost of “a beautiful rental car; one bedroom at a homey hotel by the seaside; all your meals, each at a highlight local venue; an itinerary of out-of-the way sights, planned for you; a two-day long theatrical experience just for you“.
     
    Reports suggest it’s more of a detective experience than a puzzle experience, but if you want a troupe of actors to put on a two-day-long interactive show just for an audience of two, this might be the state of the art. People have hinted at the famous Punchdrunk immersive theatre company putting on travel experiences, but there is not yet evidence of this being widely available; The Headlands Gamble is a game that the well-heeled don’t have to wait to play.

Licence to Escape

"Licence to Escape" poster logoFriday night saw the very exciting Licence to Escape pop-up event in the centre of London, as previewed a week and a half ago. The event was a huge success and people generally had tonnes of fun.

The event took place in the Supernatural Fitness event space, beneath the Supernatural juice bar very near one of the Paddington tube stations; this was remarkably well-suited for the event, featuring half a dozen alcoves, each perhaps ten feet square, which was a good size and shape for a tiny little one-room, five-minute exit game.

The event was organised by thinking bob and Yelp! UK, with extremely tasty cakes by Royal Rosey Cakes (both the red velvet and chocolate mint cakes come well and truly recommended) and half a dozen suppliers of alcoholic drinks and custom mixers. The event was played in teams of six; if your party had fewer than six members, you would be teamed up with other parties to make a full half-dozen.

The concept was based around an attempt to identify a traitor from a list of 24 in the training manual; each potential traitor had a selection of characteristics. There were six five-minute exit games to play, and a custom web page (with associated score-tracking system) that was used for scoring purposes – an impressive piece of tech for a one-night activity, unless the Thinking Bob team have plans to reuse the tech for some other such collection of mini-games down the line, or have adapted it from some previous event of theirs.

For each team in turn, the gamesmasters behind each room would start the countdown timer for their room for that team; hopefully the team would solve the puzzle in time and find the word associated with that room, with stopping the clock earning points from that room. Stopping the clock in a room would also give you a clue to some of the characteristics that did, or didn’t, apply to the traitor, so you could eliminate possibilities, Guess Who-style.

After the sixth room, you had another five minutes to enter the name of the traitor. If you’d solved enough rooms, only one candidate for the traitor would remain; with incomplete information, there would be several possibilities who you would have to try one at a time, being locked out for twenty seconds between attempts. (Additionally, there was an additional live action outdoor game, courtesy of Fire Hazard, where further points could be earnt by solving cryptic clues to find physical checkpoint stickers, within a few hundred yards, without being sighted by agents.)

In alphabetical order:

  • clueQuest‘s room was a precise but robustly constructed multi-stage physical puzzle, beautifully timed to provide close finishes when fitting into a five-minute slot.
  • Enigma Escape‘s room attractively but abstractly depicted a murder scene and hid a sequence puzzle to identify the next victim.
  • Enigma Quests‘s room may have been the most evocative, with beautiful props concealing a riddle and a classic physical puzzle concealing its answer.
  • Escape Rooms‘s room had a remarkable and delightful piece of kit to play with featuring a single very tough logic puzzle, which only a small number of teams were able to get the better of.
  • Lock’d‘s room offered a lot to enjoy: four mini-puzzles to identify agents’ identities and locations then place them on the map.
  • Mystery Cube‘s room had many different boxes to unlock, with a wide assortment of techniques used and considerable to-ing and fro-ing, in an intricate way that required excellent co-operation.

The juxtaposition of complex puzzles and potent potables gave people two radically different sorts of things to enjoy, though it will be interesting to see whether teams who had been enjoying the free bar for longer had the same degree of success at the puzzles as those who played at the start of the night! To tell the whole of the story, while it’s impossible to generalise, introverts may have enjoyed the evening less. In general, exit games can be environments in which introverts shine, and Thinking Bob do run events which are introvert-friendly; the combination on offer on the night was rather more loud and lairy than most exit game environments.

A tremendous night with a great deal of love and thought going into it. Many thanks to everyone involved.