Coming soon to London: a door in a wall present “The Life and Death of Paul Marrane”

"The Life and Death of Paul Marrane"This site has previously discussed the work of London interactive theatre company a door in a wall, admiringly previewing their Spring 2014 The Diplomatic Corpse and their Autumn 2014 A Stab In The Dark. Happily, recently the company announced their next big public piece: The Life and Death of Paul Marrane.

The flurry of activity that followed the sudden demise of a perfect stranger was unexpected. There seemed no suggestion of foul play and he had no apparent close friends or family. Even his colleagues were not entirely certain what he did. But from the moment he collapsed on the floor of the bank, Professor Paul Marrane attracted the attention of some powerful figures. Whispered rumours hint at a highly unusual life. Now representatives of four influential organisations are descending upon the area of Poplar in east London, eager to be present at the reading of his will.

Players in teams of three-to-six (by strong recommendation) are required to choose one of these four factions at the start of the game. Will your faction successfully claim Marrane’s estate and use his secrets to your advantage? Each team will need a video-capable smartphone to hand; the story leads teams out into the nearby streets in search of clues and characters. The work of a door in a wall relies on following clues, finding locations, solving puzzles and interacting with characters; they are famed for their pun-heavy sense of humour. This piece aims to have a heavier emphasis on exploration and story than their previous murder mysteries, though there’s still a mystery to piece together and connections to make as you explore the East End.

Maya Angelou said “I’ve learned that people will forget what you said, people will forget what you did, but people will never forget how you made them feel“. Perhaps the role of puzzles in puzzle adventures is slightly overrated, and it’ll be the situations, story, moods and sensations that an adventure generates which you remember, rather than the puzzles themselves. You can play at 6:30pm on most nights in May (not Tuesdays, Wednesdays or Monday 11th/18th) and also at 1:30pm at weekends as well. Tickets are £30/player, but you get a lot for your money, with games expected to last about four hours. The company has an excellent track record of generating memorable, popular and acccessible adventures; bookings opened recently and almost a thousand tickets were sold on the first day.

Sounds very likely to be another hit!

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